

The character animations are good despite lacking a few frames when swinging their respective weapon, which can appear to look a little choppy. Capcom’s trademark graphics and gameplay are in evidence right from the start. I’d venture to say this is by far the nicest looking beat’em’up I’ve ever played on the SNES almost arcade perfect or as near as can be in terms of what the console was capable of. Take nearly any Capcom game around the same period of time and you know what to expect.

The graphics in KOTR is definitely a strong point. For example smashing a big teapot tray will split it into several smaller tea related items, the advantage being you can then pick up additional points or split health items if you’re playing with a friend. A nice touch I found was that if you have the time you can choose to hit certain food or treasure items and they will split up into several smaller ones. There are barrels to smash open, treasure to collect and health/food items to find. At the end of each stage, your points are tallied up and another possibility of advancement is available. Another feature is the ability to mount a horse and fight on horseback with the added extra that you can choose to attack using your steed to batter opponents. Rather than picking up weapons or stealing the enemies’, which would have been a nice touch anyhow, this game allows your character to own a distinct weapon and armour that evolves upon further level-up advancement. KOTR uses a unique level-up system based on points acquired or certain artifacts found. At the beginning of each stage, there is a map screen showing what the sub-levels look like as each stage is split up into different sections, it gives a sense of variety and keeps the player interested enough to want to advance to the next section. The player(s) select from a choice of Lancelot, Arthur or Percival and each has their own style and their own pros and cons.
KNIGHTS OF THE ROUND SNES CHEAT CODES FULL
It’s a fun, all-action experience that blends together little added elements to give a once stale genre that extra nudge in the quality stakes.įrom hitting the start button at the title screen, you are treated to a full screen character select where two players can play simultaneously. Also if you’re expecting an elaborate story beyond the tales of Arthur and Excalibur, then this will disappoint, but as a scrolling beat’em’up, it serves its purpose. The only useful ones being the difficulty selection and button layout commands. There are few options from the main title screen available. The presentation is of a high standard, really capturing the feel of the medieval period throughout the game.

KOTR takes the traditional fighter approach but gives it a neat pseudo-historical theme revolving around the fabled Arthurian legend of classical England. However if you appreciate such well regarded series’ as Final Fight, Golden Axe, Streets of Rage or anything along the line of those, then you are in for a big treat with Knights of the Round (KOTR). This is one particular effort that the magazines “back in the day” would have advised you to steer well clear of. In 1994 they decided to port their surprisingly underrated 1991 arcade hit, Knights Of The Round, to the Super Nintendo. It’s a genre made famous thanks to the legendary Final Fight, but what of Capcom’s other works you might well wonder. Author: GhostSweeper Hey, What Happened to the Table?Ĭapcom made the beat-em-up scene a favourite among gamers back in the 90’s.
